param( [string]$vsVersion, [string]$buildType = "Release", [string]$arch = "x64")if (-not $vsVersion -or ($buildType -notin @("Debug", "Release", "Release-MD")) -or ($arch -notin @("x64", "x86"))) { Write-Host "Usage: .\build_openssl.ps1 -vsVersion [-buildType Debug|Release|Release-MD] [-arch x64|x86]" exit}# 변수 설정$opensslSrcPath = "G:\ThirdParty\Source\OpenSSL\openssl_3.2.1\open..
param( [string]$vsVersion, [string]$buildType = "Release", [string]$arch = "x64", [string]$OpenSSLBasePath = "G:\library\Windows")# Confirm input$validVsVersions = @("2015", "2017", "2019", "2022")$validBuildTypes = @("Debug", "Release", "Release-MD", "MinSizeRel")$validArchs = @("x64", "Win32")if ($vsVersion -notin $validVsVersions -or $buildType -notin $validBuildTypes -or $arch -n..
param( [string]$vsVersion, [string]$buildType = "Release", [string]$arch = "x64", [string]$OpenSSLBasePath = "G:\library\Windows")# Confirm input$validVsVersions = @("2015", "2017", "2019", "2022")$validBuildTypes = @("Debug", "Release", "Release-MD", "MinSizeRel")$validArchs = @("x64", "Win32")if ($vsVersion -notin $validVsVersions -or $buildType -notin $validBuildTypes -or $arch -n..

BuildScript\Curl .ps1 -vsVersion 2022 -buildType Debug -arch x64 BuildScript\Curl .ps1 -vsVersion 2022 -buildType MinSizeRel -arch Win32 BuildScript\Curl .ps1 -vsVersion 2022 -buildType MinSizeRel -arch x64 BuildScript\Curl.ps1 -vsVersion 2022 -buildType MinSizeRel -arch Win32param( [string]$vsVersion, [string]$buildType = "Release", [string]$arch = "x64")# Confirm input$validVsVersions..
1. 파워 쉘 코드 작성 2. 코드내 경로 수정 c:\>xxxxx.ps1 -vsVersion 2015 -buildType Release -arch x64c:\>xxxxx.ps1 -vsVersion 2015 -buildType Release -arch x86 param( [string]$vsVersion, [string]$buildType = "Release", [string]$arch = "x64")# Confirm input$validVsVersions = @("2015", "2017", "2019", "2022")$validBuildTypes = @("Debug", "Release", "Release-MD", "MinSizeRel")$validArchs = @("x64", "Win32..
Console Platforms - Hello, World! Examples Below are examples of how to print "Hello, World!" on various console platforms such as PlayStation, Nintendo Switch, and Xbox. Each platform requires its own SDK and development environment, which are accessible only to registered developers. 1. PlayStation (PS4/PS5) PlayStation development requires the PlayStation SDK, which is only available..
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